nazi zombies der riese: guide for pros part3
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strategy
After reading the previos articles i wrote you are ready to begin the game. Weather you're playing solo or with four people doesn't matter, although the game has a higher chance of freezing with more poeple.
Step 1- You spawn in front of the teleporter on round 1 with just your Colt. Knife all of the zombies, no need for bullets, remember windows. Round 2 shoot each zombie with your pistol 6 times in the body and knife. Lining up, up to 3 zombies can give you 30 points per bullet. Round 3 buy a Kar98k and shoot the zombies once in the body and knife. Round 4 shoot zombies in the body twice and then knife or skip to step 2.
Step 2- Open the two doors into the Thomson room and buy a Thomson, headshot all of them. Stay in that room untill you get dogs, before opening the last door to the power. At this point the knife is usless.
Step 3- Drop off the bridge and turn the power on, forget about the box and focus on getting Juggernaut. This is when the game begins. Buy more Thomson ammo when needed. by round 7 you should already have Juggernaut and enough points to open the door behind you and grab a Bowie knife. Stand in the middle of the room where the box is and knife all of the zombies until round 11. Don't forget to spend all of your points on perks only first. When an overload of zombies comes in don't hesitate to headshot them with your Thomson, you don't need to knife them all.
Step 4- On round 12 you can either shoot once and knife or just headshot all with Thomson. By now you should have all of your perks and enough points to start hitting the box. Keep trying untill you get a PPsh or Mg42. If you fail to get a good gun keep your Thomson and keep trying. At this time zombies are getting a little tough so stand on the balcony by Teleporter c and stay there from now on. (Buying Bouncing Betties and putting them behind you is wise if your not good at headshots yet.) The Thomson will get weak and you will be overloaded by round 15, so remember to do your best getting a gun before then.
Step5- By 17-18 I usually have all my guns and all of them Pack-a-punched. Remember to Pack-a-punch the machine guns first, and always use them over anything else. By round 23 an upgraded PPsh41 and ray run will start getting to risky to stay on the balcony, so you're going to have to start using the teleport method.
The beginning of the end
The picture above shows exactly the path you need to take.
1- Stand at Teleporter C and hold them off as long as you can before teleporting.
2- Once teleported, check for a Power-up (5% chance) and run towards Teleporter A. the pink symbol stands for the electricity that you should never use unless completly out of ammo. The purple symbol is a glitch window, if you stand in front it all of the zombies will stop in front of you for no reason, this doesn't accomplish very much but is helpful sometimes.
3- The black dots i have drawn are the spots where it is good to stop and kill some zombies for a while. Remember when getting to the first black spot, to be behind the two windows so zombies don't creep up on you. Zombies very rarely come out from the stairs behind but occasionaly 1 or 2 do, If you have a Ray gun this is not a problem. Stay there for only 5 to 10 seconds or untill zombies get to close.
4- Run up the stairs and stand on the very end of the cliff beside the bridge (right before you fall down). Stay here as long as you want and shoot as many as you can. Remember to not stand to close to the corner because sometimes zombies will trap you into it and destroy you. Don't get to cocky and stay longer than you know you should have.
5- Jump down from the bridge, if you have over 100 thousand points activate the electricity, if not go to the black spot i drew and shoot for 5 to 10 seconds or until they get to close. Remember don't get cocky and stay there for to long, and look behind you every now and then. Proceed to Teleporter C and go back to Step 1.
6- If you get a dog round just stand on the balcony and kill them, if you don't have ammo use your Bowie knife and some Bouncing Betties. If you see any Max ammo's during your teleport trips, throw all of your monkeys slowly and carfully to get the ammo. If you have no monkey's only risk it if you know you can get it., dying is not worth a Max ammo.
GLITCHES
The strategy i explained above (along with previous information) is all you need to get as far as you can, but i'm going to tell you about some glitches that arn't to cheap and can make the game a little more fun, as well as a secret glitch or two i found on my own.
three gun glitch- You must have Bouncing Betties for this to work.
1. Choose the gun you want to upgrade first and put it into the Pack-a-punch
2. Once you put it into the Pack-a-Punch hurry and run down the stairs to buy a Kar98k, run back to the Pack-a-punch. (Do this quickly and keep in mind holding a machine gun will slow you down)
3. Now before the gun disappears, take out a bouncing betty but right before it shows up on screen take your gun. A lot of people make the mistake of taking the gun to quickly and losing one of there guns. With this glitch you are able to Pack-a-punch all 3 guns when done right. If this explanation isn't enough, or you have some questions on when to pick up your gun exactly search Youtube for "The three gun glitch".
window glitch- The window glitch is one of the glitches i believe i found, when you stand in front of the window (marked in purple above) the zombies will suddenly stop for about 5 seconds, givng you the oppurtunity to shoot them. This doesn't get much done but it's funny to see them randomly stop.
Teleport glitch1- The Teleport glitch is a bad glitch we all have to deal with. Sometimes when doing the Teleport run, the teleporter will cease to cool down for a long long time, for no reason. There is no way to avoid this, the only way you will know the Teleporter is glitched is if you listen the whole time (noone does this) for the cool down to beep, if you don't hear it then it is glitched. On the other hand when it is glitched make sure to listen for it so you know you can Teleport again.
Teleport glitch2- This glitch is found nowhere on the internet and is a glitch I found myself, being the experienced Der riese player I am. This glitch is only do-able with at least two people, you cannot do this solo. While fending off zombies at Teleporter c, one person downs inside of the Teleporter while the other continues to defend. While downed that person has FREE Ray gun ammo to spend on the zombies coming. The other person should not revive the downed player and instead Teleport. After Teleporting they will both arrive at the pack-a-punch machine, revive the downed player. "What advantage does this have, who cares about some stupid ray gun ammo" you might be saying. When you Teleport when someone is down, (anyone, anywhere) you will ALWAYS recieve a Power-up. There have only been a few cases where i did not. Most of the time it's Insta-kill or a Bomb, there is a 5% or so chance you can get a Max ammo. At round 40 where you will be Teleporting at least 15 times a round, this glitch proves to be everything you need.

moe lester 14 months ago
wow that glitch really works, got to round 45 easy